
👋🏻 Hey there, new friend!
My name is Ailsa (they/them), and I am a product design and research leader based out of Vancouver, BC.
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I have been a force in product development since 2012, amassing extensive experience and expertise in building successful web and mobile applications. With a strong background in user research and product design, I excel at thoroughly validating product ideas before moving to prototyping tools like Figma. This data-driven approach ensures high-quality design, and gives me deep confidence that the team is building the right product.
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I have been known as a disruptor in the tech industry, advocating for greater empathy, inclusion, care, and equity. These core values underpin my work and have inspired my latest venture, Drag Me (www.dragme.io). Through Drag Me, I aim to revolutionize the drag performance landscape, creating a centralized, user-friendly platform that connects fans and performers seamlessly. With a commitment to innovation and inclusivity, I hope to continue to shape the future of tech and entertainment.
Recommendations
Sourced from LinkedIn
Case studies
This is a very limited sample of my 12+ years in product design, research, and leadership.
Instant Payouts
With faster access to their money, small business owners can run their organizations better—which is a boon for their clients as well.
Product, design & data process
With a solid delivery process, orgs are able to provide an accurate, repeatable and timely delivery for their products.
Rebrand & refactor
A rebrand & refresh was necessary, as the company had received a warning for not complying fully with AODA and WCAG accessibility standards.
Discovery & framing sprints
Exploratory research helps us discover & understand the problem. A discovery & framing sprint is an efficient way to do that.
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Work Experience
2022 to present
Founder & CEO
drag me inc.
At Drag Me, our mission is to provide drag enthusiasts with a seamless and immersive experience in discovering and attending drag shows worldwide. We are dedicated to promoting the talent and creativity of both international and locally recognized drag artists, supporting their growth, and ensuring they receive fair compensation for their performances. Through our platform, we aim to build a vibrant and inclusive community that celebrates diversity, embraces self-expression, and amplifies the voices of the drag community.
Jun 2022 to Dec 2023
Director of Product Design
vetster inc.
I expanded the Vetster product through high-quality research and planning, upholding quality standards by establishing a design system that aligns design efforts with product and business strategy. My role involved recruiting and managing design and research teams, fostering cross-functional processes, and leading TeamOps for effective design delivery. I also managed PeopleOps, including recruiting coordination, onboarding, and review programs, while overseeing resources and facilities for the design team. As an inspirational leader, I championed design culture and modeled Vetster's values.
Dec 2021 to Jun 2022
Sr. Product Design Lead
zayzoon inc.
I led product design at ZayZoon, contributing to the execution of the long-term vision and strategy for its products. Responsible for delivering an exceptional user experience, I worked to balance success metrics for the business. As an integral part of the Product team, I played a key role in research, discovery, conceptualization, scoping, UX and UI design, implementation, and measurement of design processes and methodologies for ZayZoon's products and features. I also worked to enhance context awareness and problem-orientation within delivery teams and across functions, while collaborating closely with the sales and marketing teams to ensure a cohesive user journey across all touchpoints and digital media.
Feb 2021 to Dec 2021
Senior Product Designer
clio llc.
I participated in the product process at Clio, from research through to shipping. As an advocate for Clio’s customers, I made it a priority to understand their needs inside and out. I conceptualized, prototyped, designed, and presented solutions that addressed both business and user problems, delivering measurable outcomes. My work included creating sketches, flow diagrams, wireframes, and mock-ups for features serving different user segments. I also conducted user interviews, usability testing, and analysis, using metrics to drive product design and measure product success, along with other responsibilities as needed.
Aug 2019 to Feb 2021
Director of Product Design
tribalscale inc.
I worked collaboratively with engineers, product managers, quality assurance, marketing, and other functions, as well as clients and fellow designers, to support TribalScale projects with a user-centric approach, covering everything from user interviews and testing to UX and UI design. I led the design team through 1:1s, individual growth support, resource planning, and recruiting. As a mentor and manager, I coached the team, ensuring professional growth and the development of high-quality work. I also collaborated with leadership to build and refine the design strategy and offerings.
Aug 2017 to Aug 2019
Senior Product Designer
wave inc.
Acquired by H&R Block (NYSE:HRB) in June 2019 for $537M CAD
I established a research process at Wave, building a user community and a Design Research System to improve quality and efficiency. I aligned teams on prioritization and worked cross-functionally with product, marketing, and operations to drive improvements. By developing a deep understanding of customer needs through interviews, surveys, and data, I ensured designs met business and user goals. I contributed to a branded design system, regularly reviewed designs with teams, and used user behaviour insights and data to inform targeted design decisions.
Feb 2017 to Aug 2017
Product Designer, Research Lead
touchbistro inc.
I ensured project goals were aligned before starting design work and used design thinking to solve key problems. I implemented fundamental user research principles and introduced a documentation process for the Product Team. I conducted research and synthesized insights before design sprints and created design principles for TouchBistro, including building a component library. I compiled wireframes, mockups, and prototypes for user testing, contributed to copywriting guidelines, and led weekly charrettes, design circles, and research circles.
Feb 2013 to Feb 2017
UX Designer
freshbooks inc.
I assisted clients with software use, resolved issues, and identified usability problems in web applications while liaising with financial institutions, developers, and operations teams. I participated in UX research projects, including generative and evaluative research for Lean UX cycles and ethnographic studies. I have experience designing for both web and mobile applications, contributed to component libraries, and provided departmental education on accessibility, mobile design, and Lean UX research.
Education
2006 to 2010
The University of Liverpool
Bachelor of Arts (Hons.) in Communication, design and film
2006 to 2010
OCAD University
certificate in digital media design